Tuesday, July 31, 2007

DICE's Mirror's Edge to put the "person" back in First-Person


Imagine Prince of Persia. Now, imagine it from a first-person perspective. That's the comparison Mirror Edge's senior producer Owen O’Brien makes when talking about DICE's in-progress acrobatic first-person game.

Acrobatic, you say? Now there's a first, eh? As Next Generation so rightly points out, providing the player with agility of any sort is almost entirely avoided in FPSes nowadays. DICE, however, hopes to change that trend.
“There’s always been a lot of focus on the gun in firstperson games,” says producer Tom Farrer, ruefully. “No one puts that much focus on the movement; how you move around the environment. We wanted to capture a real sense of physicality. Games like Unreal Tournament have movement – double jumps, rocket jumps – but it’s very abstracted. We wanted to place you in the world and convey the strain and physical contact with the environment.”

Ambitious, Tom. But what about the gun? What about the killing?

To that, Owen has an answer. According to him, the game is played more "through the character" and less "through the gun", something which I really think more FPS designers should keep in mind right from the get-go. The player character is an embodiment of you in a make-believe world. The guns are a means to spread hurt and death. However, the problem is, in most games the very point is to spread hurt and death, which is why weapons often take precedence over character.

Not counting the Metroid Prime series, which I will always respect for striking the perfect balance between exploration and shooting, most other first-person games have disappointed in the way of making you feel like you are the in-game character. If they can't do that, there's really no point of them being first-person is there?

The solution, apparently, is to focus on your body rather than your weapon.
“This is going to sound like typical developer hyperbole,” says O’Brien apologetically, “but when you play this game for a while it changes the way you look at levels in other firstperson games. You stop seeing obstacles and start seeing opportunities: ‘I could wall-run up there and jump there and do this and that’. Even on a very small rooftop everyone approaches it differently.”

“Doing the cool moves is relatively easy,” explains Farrer, “but you want to maintain a flow – that’s where the skill element is introduced. Coming to the bottom of the zip-line you want to time your landing properly so you can continue to maintain that speed and carry on moving, whereas if you fail you may stumble, slow down or even fall over.”

But enough quoting from me. If you like the little tidbits I've been throwing out so far, I'd recommend reading the entire interview over at Next Generation. FPS is, in my opinion, the most stale genre in the industry today, and any attempt to bring something new to the table is most welcome.

[ADVANCE]

Monday, July 30, 2007

Working In Japanese Game Development:: The Facts

Gamasutra has an interesting editorial up on about how working in the Japanese game development industry isn't as impossible as some believe it to be. Part 1 of their two-part editorial features a look at some facts about working in Japan and eliminating certain misconceptions people have about the same. A very interesting read, in my opinion.

[Working In Japanese Game Development: The Facts]

[ADVANCE]

Sunday, July 29, 2007

SDCC: Classic Iron Man movie armour revealed


That's just one of the many snaps over at Newsarama of Iron Man's very first armour in the upcoming movie. Looks good to me!

[Full gallery here]

[ADVANCE]

SDCC: Warren Ellis on penning Astonishing X-Men


For everyone who follows comics: Stop whatever the hell you're doing and get this. Warren Ellis is the new writer for Astonishing X-Men.

The last Astonishing writer Joss Whedon of Buffy the Vampire Slayer fame, did an excellent job of changing the focus of the X-Men from being just mutant rights activists to superheroes once again. All this while tightening up the core group of the X-Men and choosing to really flesh out an existing cast of characters instead. Indeed, as Whedon's Astonishing arc nears completion, a lot of us feel we know Scott, Hank, Logan, Kitty, Peter and Emma (OK, maybe not Emma) a lot better.

This is where Mr. Ellis picks up. Speaking with Newsarama, he let on to a bit of what he has in mind for Astonishing X-Men: Second Stage.
The metaphor of mutantcy has meant many things to many people over the years. It's been code for adolescence, for race, for sexuality, for politics and probably a dozen other things. I want to see what it actually means in the 21st Century. This, to me, is interesting work: to take a sounding of a franchise that has meant so much and so many things to so many people over the years, and to see what else it still has to say; to look forward and see how this badge of X -- which didn't have the cultural load it carries today when Lee and Kirby generated the idea -- can be made to mean. Also, I think planes will probably crash, beer will be drunk, people will get stabbed and certain characters will have what Joss called "the crazy weasel sex." But there will be no crying. This is very important. There is too much crying in science fiction these days.

I assume "no more crying" is Ellis's way of saying "There will be no more random mutant deaths and resurrections.", which, in my humble opinion, is only a good thing. Just to make things clear, the team you see in Second Stage might not be the same one as in Whedon's series. Ellis says he's still thinking about what to do in that regard. In fact, I think some of you might quite like what he had to say about what he plans to achieve in Second Stage.
NRAMA: Rounding out this interview, is there anything specific that fans can be looking forward to reading when they read Warren Ellis' Astonishing X-Men?

WE: Oh, the usual, you know. Raping your childhoods, using my position to destroy everything you love, displaying opinions you may not agree with and writing with my own voice and personality. All the things people hate in commercial comics these days. And yet, all the things I am specifically hired for. It's a funny old world.

Sounds good! Personally, I can't wait. I can see Astonishing X-Men growing into the "Amazing Spider-Man" of the X-books. Considering Uncanny X-Men has been a constant disappointment this past year, I'd love to see that happen.

[Full interview here]

[ADVANCE]

SDCC: CLAMP & Dark Horse present: Mangettes


In an extremely enthusiastic attempt to reach out to their international readership, boy-loving female superstar manga-ka group CLAMP has struck up a deal with Dark Horse to publish an all new original series simultaneously in the United States, Japan, and Korea. Surprising? Not really, seeing as how CLAMP and Dark Horse have been in bed together for a while.
CLAMP’s original manga with Dark Horse will be launched simultaneously in the United States, Japan, and Korea. The story will come out in a small digest consisting of about eighty pages each, which will then be collected into trade paperbacks with bonus material. CLAMP and Dark Horse are coining the bilingual term Mangettes to describe this innovative new format for manga distribution. This digest format, or Mangette, signifies CLAMP's personal wish to reach their large international readership by now speaking to them directly as artists through Dark Horse, and on a basis of equality with their Japanese fans.

CLAMP and Dark Horse chose the term Mangettes to describe this revolutionary format, whose Japanese pronunciation, mangetsu, means “the full moon.” The two kanji in mangetsu also have the individual meanings of “fulfilled” and “monthly,” reflecting what will be a monthly appearance of each CLAMP Mangette.

According to CLAMP, “Mangettes are a completely brand new experience for us, too, and we’re really happy to be working on this. And we’re really looking forward to the day when we can bring you this new story from CLAMP, and the day when we can meet our fans face-to-face to hear what you think about Mangettes!”

Good news for all those who love CLAMP. While I'm not a very big fan of their works (save for X, which unfortunately, is on hiatus), I am happy to see that such collaborations are indeed possible. Overseas publishers and Japanese publishers and manga-ka getting closer can only be good for the industry. Nice going, Dark Horse.

Now, let's just hope that this new CLAMP series is a little different from the style they've adopted in all their other stories.

[Via Manga Jouhou]

[ADVANCE]

Thursday, July 26, 2007

Hotel Dusk: Gameplay and design analysis

This is the most awesome thing I have seen on a blog to date: a gameplay analysis attempt. The analysis was done by a staff member of Game Design Reviews, who was recording his girlfriend playing Hotel Dusk on the DS. It looks like his analysis came along rather magnificently, as he as some very interesting things to point out. Here's an example of some of what you can expect to see:
Another, related detail is that the biggest audible response I recorded during the session was exactly at that moment where she broke the key (minute 44). You can Listen to it here. It seems that this particular event had the biggest emotional impact. It was quite surprising for me seeing that much emotions created by a dumb suitcase and not from the hour talking with people. One explanation would be that when interacting with people, the player's avatar is talking and the player only occasionally directs the conversation. As a result, the player feels less responsible for what is happening. When interacting with objects, the player is acting on his own so the feeling of responsibility is much greater. I have already mentioned how responsibility might be the key to understand emotions in games.

Tons of charts, videos and writing involved here, but it is totally worth it if you're into dissecting games and what makes them enjoyable. I'd advise playing Hotel Dusk before you give the article a read of course.

[Via Go Nintendo]

[ADVANCE]

TOKYOPOP Talks Digital and Web 2.0



We've heard it time and time again. Web 2.0: the future of the Internet. It's affected every corner of the entertainment industry, from games to comics to manga. That said, it isn't surprising at all that TOKYOPOP has embraced the concept with their new Web 2.0-enabled site.

In addition to this, TOKYOPOP is also charging full steam ahead down the path of digital distribution. While all their user-uploaded content and online manga has been free for viewing so far, they are brainstorming different ways for this to be another profitable area for them.

Speaking with Newsarama, Jeremy Ross, TOKYOPOP’s Director of New Product Development shed a little light on some of what the manga publisher has planned:
“The TOKYOPOP website changed radically in July 2006 and became a place where users could upload their manga or comics for free. It’s a popular site. We get over a million unique visitors per month, and each visit is long. Fellow users vote on uploaded manga & comics using “POPS”, or popularity points. The most popular uploads rise to the top of the rankings. We’ve approached creators who caught our users’ & editors’ attention and are working with some now.

“We've recently launched TOKYOPOP 2.0, which builds on this base. The prior online manga and user profiles with manga and comics carry over. But there’s a lot of new features and a whole new site structure to explore.”

TOKYOPOP offers “shared-copyright contracts" to manga creators, which essentially means they make money off of their works in all the fields that TOKYOPOP is, if their material is published.
“One area where we do have revenue that will be divided according to our agreements is the successful mobile manga viewer we launched on all major cell phone carriers with our partner uclick. Our manga anthology for handsets commands the majority of subscription sales so far, and the business has been steady with a nice growth curve. On Verizon alone, we have had tens of thousands of users download the free trial each month with a healthy conversion rate to paid subscriptions.

“We have recently initiated a manga Pilot program in which we contract with a promising creator to create a pilot chapter that will be displayed on our website, then voted on and commented on by fans. Based on an evaluation of popular response and our editors’ reactions, Pilot creators may then be offered a shared-copyright deal for a complete series.”

Sounds good. Now, if only TOKYOPOP would focus a little less on content that leans more towards "manga" rather than "comics". I know TOKYOPOP believes OEL is the future of the print entertainment industry, but personally, I'm not a big fan of that belief.

[Newsarama via Manga Jouhou]

[ADVANCE]

Monday, July 23, 2007

Tales of Innocence DS Trailer



My apologies for the lack of updates last week. My exams didn't exactly make it very easy for me to update the the blog amidst all the last minute cramming I had to do. Anyhow, that's all over now, so I hope to get back to a more regular schedule starting today.

Let's start out with something nice and promising. That there is the trailer for one of the new Tales of games heading to Nintendo platforms. More specifically, it's the trailer for Tails of Innocence on the Nintendo DS.

Considering that's a DS game, I'd say it looks pretty damned good. Of course, the stretching and blurring effect resulting from its "YouTubeness" probably helps make the sharp edges a little easier on the eyes, but in general, I quite like the style. It's not quite as childish as Final Fantasy III, but it isn't really "mature" either. It's just ... Tales, I guess. And that suits me just fine!

Unfortunately, the games were announced last week while I was too busy cramming to be worried about the blog, so I didn't get a chance to rejoice at the announcement. Let's just say that the initial reaction involved me taking off my pants and Googling up a picture of Tales of Symphonia.

[ADVANCE]

Wednesday, July 18, 2007

Second Life used to advertise Shigurui anime

Quick update: Looks like Second Life has finally managed to find its place in the world of entertainment: Advertising.

According to anime!anime!, the creators of freaky new samurai anime Shigurui plan on using Japan's Second Life servers to promote the show. As noted by Anime Online:
They'll be introducing the world of Shigurui on the Manatee Resort Island this July. The Manatee Resort Island was created and is run by DigiSonic, who is partnering with WOWOW for the project.

The verdict on Shigurui? After watching the first episode and asking more than a couple of friends what they thought of it ... in all honesty, I think it comes across as one of those shows that is more likely to make you uneasy than immersed.

I'm still trying to screw up the guts to watch more of it.

[ADVANCE]

Peter Moore quits Microsoft; heading up EA Sports


Of all the bad things that could possibly happen to Microsoft at this point in time, this is possibly among the worst. Several sites have recently managed to confirm that everyone's favourite tatoo'd Microsoft exec (mostly because there aren't any others) Peter Moore has recently been stolen from them by Electronic Arts.

Moore will be replaced by Don Mattrick, ex-EA president and currently the external advisor for Microsoft. He will take over Moore's job starting July 30th, and Moore himself will stay on at Microsoft until August to help make the transition easier. While this might sound like a fair trade, don't let the press releases fool you. The truth of the matter is, executives with charm and the ability to captivate audiences are extremely rare. Reggie and Peter Moore are two such executives, and we've seen their ability to influence crowds of gamers several times in the past. Losing Moore at this crucial stage may not exactly spell gloom and doom for Microsoft, but I'm fairly certain we'll start noticing the changes sooner or later.

Gamespot and various other industry observers did some snooping around EA's Securities and Exchange Commission filing when they struck the deal with Moore. The results were nothing short of mindblowing.

Feel free to skip past the blue text if you aren't interested in numbers:
According to an 8-K form filed with the SEC this afternoon, the 52-year-old Moore will receive "a one-time bonus of $1,500,000 (minus applicable taxes) in recognition of the future compensation value he would be foregoing [sic] by leaving his position at Microsoft." Though the bonus is technically for his first two years as president of EA Sports, he will receive it in the next 30 days. If he leaves EA before July 17, 2009, he will have to repay a prorated amount.

Moore will also receive $330,000 in moving expenses which will have to be repaid in full if he leaves EA before one year. But, given Moore's pay package, that would seem unlikely. He will receive $550,000 in base annual salary and up to $412,500 in annual bonuses--meaning he could potentially earn $962,500 every year before taxes.

According to the 8-K filing, the publisher also offered Moore "a stock option to purchase 350,000 shares of the company's common stock" as well as 50,000 restricted stock shares. Some 24 percent of the first batch of the stock will vest after the first year of Moore's hire, with the remainder vesting at 2 percent per month going forward. The restricted stock will vest 50 percent after two years, with the other 50 percent vesting four years after the executive's hire date.

Like I said before, it is entirely possible that this could affect Microsoft negatively. Case in point: Sony's Jack Tretton himself took the time out to comment on the situation:
Moore's move was also greeted with kind words from a former archrival. Sony Computer Entertainment America president Jack Tretton issued a statement warmly welcoming Moore to EA Sports, which develops a range of PS3 titles. "We wish Peter the best of luck in his new role at Electronic Arts and look forward to working with him," he said. "We have an outstanding relationship with EA and their sports products have been incredibly successful on all our platforms. I am sure this will continue with Peter now at the helm."

Ahhh, irony. You never cease to amaze. Maybe this also finally explains why Moore has been talking up the Wii for so many months now. Seeing as how Electronic Arts is focusing heavily on the Wii, it only makes sense that he wouldn't poop all over the console like he usually did on the PS3. That said, it will be interesting to see how Moore settles into his now job, now that he's "sort of" in bed with the enemy.

[ADVANCE]

Monday, July 16, 2007

Square Enix contemplating Wii Balance Board RPG

Not really news as such ... more of pondering and speculation. But those always make for interesting posts, don't they? IGN hit up Motomu Toriyama, the man behind Final Fantasy X-2 for a rather interesting interview concerning the localized version of Final Fantasy XII Revenant Wings for the DS.

Most of the interview is just what you'd expect. Increased difficulty, extra content blah blah ... if you're interested, you can read the full interview at the link above. Me? I'm more interested in this juicy excerpt:
Do you have interest in using the microphone or Wi-Fi in future DS titles?

Toriyama: We're definitely interested in the multiplayer and local connection element. And we'd like to look into it for the future. We don't know about the mic function so much because it might not be too convenient if you're playing on the train. Right now we're mostly interested in Wii Fit. We're really intrigued by it.

Is there going to be a Final Fantasy-themed fitness game?

Toriyama: There are no actual plans to take Final Fantasy into the fitness genre, but that whole system and mechanism of using your weight and balance to control games is something we're interested in incorporating into future RPG titles

First off, thank God they aren't contemplating a Final Fantasy fitness game. Moving on, a proper Square Enix RPG making use of the Wii Board and Wiimote? Tell me more, Square ... tell me more.

I have to say, while I was disappointed with Nintendo's E3 conference, the Wii Balance Board is, again, a device that has limitless potential in my eyes. Combined with the Wiimote and Nunchuk, the Balance Board could be the device that ends the graphics vs gameplay debate once and for all. Snowboarding games, skating games (How about some Wii-exclusive Tony Hawk EA?) ... there are a ton of possibilities.

And now Square Enix turns around and says they're considering a role-playing game? Orgasmic.

[ADVANCE]

Weekend rant: Games I missed at E3

It's pretty late at night here, and I have exams beginning this week, so you might not see too many updates for the next few days. I'll get back to the regular updating schedule (something I haven't been able to do in nearly a month) shortly after they're done with. In the mean time, here's a short rant on the stuff I was really hoping to see at E3 but didn't:

Alan Wake: Where the hell did this game go? When was the last time we saw it? Like, two years ago? I've even forgotten who is developing the title, and at this point, I'm not even sure it matters amidst all the other amazing stuff coming out this year. Hopefully Alan Wake is still in development and will make it to Leipzig or one of the other many gaming conventions taking place throughout the remainder of this year.

Final Fantasy XIII: Come on, you didn't really expect me to leave this off the list, did you? I wish I had some clue what Square Enix was up to in their top secret underground Japanese headquarters. While I love the Tetsuya Nomura interviews both in and out of Famitsu regarding this game, I think it's about time we see some in-game mechanics. I'm fairly certain we will at TGS, though.

Disaster: Day of Crisis: Now, I know Nintendo has confirmed they're still working on the title, but that still doesn't explain why we haven't seen the darned thing in what seems like forever. Seriously guys, I fully believe that Monolith is doing a bang-up job on the title, but could we please be reminded of its existence every now and then?

Diablo III: This one's just on here because I was hoping against hope that Blizzard would debut it at E3. Naturally, they weren't planning any such thing, seeing as how BlizzCon is just a while away.

Archaic Sealed Heat: Another very promising DS title that was missing from Mistwalker's E3 line-up. Then again, I suppose they did have to, once again, confess their undying love for all things Microsoft.

I suppose majority of the Japanese titles are all being preserved for TGS. Apart from those, most of the stuff at E3, it seems, was stuff we'd already heard about. No real shocking announcements this time around.

[ADVANCE]

Saturday, July 14, 2007

Sony Computer Entertainment: A shift in focus


Despite the fact that people are still slamming Sony due sheer hatred and anti-fanboy tendencies, I don't really think it makes a difference at this point. Over the past six months or so, Sony has observed the market, observed the competition, observed themselves, and have taken a step or two in a direction that is sure to redeem their image as well as their losses over the next year or so.

One of these steps was, of course, the removal of Ken "Father of the PlayStation" Kutaragi. While Kutaragi may very well be the hardware equivalent of John Carmack and Shigeru Miyamoto, his over-confidence and outright arrogance wasn't exactly doing wonders for the company. The same goes for our good buddy Kaz Hirai, who was also mostly absent from Sony's E3 press conference this year, save for a couple of introductory lines he threw at the audience to set up Phil Harrison's part.

The absence of the devious duo isn't all that has changed about Sony, though. Judging from the interviews they have given all throughout E3 this year, it seems the company's focus has shifted completely to allow for a more "Nintendo-like" structure. This is evidenced even further in a GamesIndustry.biz interview with David Reeves, president of Sony Computer Entertainment Europe.

Speaking to GI.biz about Sony's humbler, more relevant press conference this year, Reeves had some interesting things to say.
Was that humbler approach taken because you think Sony has appeared arrogant in the past?

I think they have. Not deliberately, but at E3 last year and maybe the year before, the presentations they did to a European and a Japanese perspective - yes. To an American perspective - no, because the difference in cultures is you have to go, 'Ra-ra, I'm the best.'

We in Europe, and especially the Japanese, don't necessarily accept that. You have to say, 'We're doing our best, but we're not the best.'

If you ask me, he hit the nail on the head. Europe and Japan are not countries where the marketing of a game is considered more important than the actual product itself, while the Americas are. Considering that the U.S. market is saturated with Xbox 360s, Sony is being most wise to realize the importance of the European and Japanese markets to their company's success.

Moving on to tackle the question of exclusivity, David had an equally interesting response to give.
As you say you've got Metal Gear Solid and Gran Turismo, and then Microsoft's got the likes of Halo. Then there's this murkiness around titles like GTA IV, where extra content is coming out on 360, and Microsoft is saying 360 is the only place where you can get the full GTA IV experience. Why didn't you get that content?

It's just a question of money. If Microsoft wants to pay USD 50 million just for that... Then I would say they're quite desperate. But as Jack Tretton said, we're really not in the business any more of buying exclusivity. We're more in the business of developing, from Phil Harrison's area, new IPs. We want to move on.

It's too easy to look at and say, 'We must get the GTA franchise.' By the time you've got it the world's moved on, and they'll be talking about some other game. I've got children who are 11 to 15 years old, and those kids are looking forward and not necessarily looking back.

They're the kids who are going to be buying it - the new franchises, but not necessarily the old ones that we signed up to E3 four or five years ago. They're not going to drive the market in the future; it's going to be the new ones.

Once again, an accurate and believable answer. I know this bullshit with the price drop and the 60GB model is annoying the hell out of a lot of people, but at least for the time being, Sony is back in my good books, solely due to the fact that they are more aware of their consumers' needs and their position in the market. Whether or not their humility is faked doesn't really matter ... as long as the gloating is left for long phone calls among their execs back at the office, I'm OK with it.

I'd recommend giving the entire interview a read if you've been feeling particularly spiteful towards SCE of late. Surprisingly, they even had a few good words for Nintendo. The actual, direct rivalry seems to be completely between Sony and Microsoft.


[ADVANCE]

Blizzard confirms third dev team; Working on a new game


E3 2007 coverage over at Gamespot and IGN has been handled really well this year. Thanks to E3's new (and underwhelming) format, the number of sneak-peeks and hands-on previews at Gamespot alone were enough to satisfy my cravings for the rest of the month. However, it seems that, while both Gamespot and IGN might have had the best hands-on experiences this year, neither really managed to get their hands on any extraordinary news ... something the smaller sites have managed to do.

Case in point: The Carmack story over at Gamepro, and now this story over at Gamasutra:
Talking to Gamasutra, Frank Pearce, founding member and senior vice president of product development for Blizzard revealed that the company has a third team hard at work on a new title, separate from World of Warcraft and StarCraft II.

According to Pearce, the company's current employee headcount worldwide is 2,700. Not surprisingly, the majority of those workers are part of World of WarCraft customer service. Dividing up the rest among development teams for WoW and StarCraft II, Blizz has 135 people on the WoW team, 40 on the SC II team and 85 people on the cinematics team. (Not surprising)

However, there is a third game development team which currently consists of 40 people, and although Blizzard wouldn't say what exactly it is they are working on, they did say it was "totally awesome".

Much to their credit, Gamasutra did manage to confirm this new game wasn't StarCraft Ghost. Is it Diablo III? Probably. Will we find out at BlizzCon? Almost definitely.

[ADVANCE]

John Carmack, Fountainhead and DS development


Among the game engines receiving a significant amount of media attention these days is id's Tech5 engine, which was debuted at Apple's World Wide Developer's Conference. Competing with Epic's Unreal Engine 3 and Crytek's CryEngine 2. You'd think that competing with those big names in the industry would ensure id was completely focused on driving Tech 5's potential ahead, without much concern for their other, smaller ventures.

Not so. GamePro were lucky enough to get an hour of private talk time with the ever-elusive John Carmack at E3 this year, and while there wasn't much mention of Tech5 (hit up Gamespot for talk of Tech5 licensing), they did discuss id's progress in the portable gaming zone. More specifically, development for cell phones and the DS.
"We've got a sneaky plan for IP. Orcs & Elves is a new IP [intellectual property] that we're going to migrate from the mobile platform to the Nintendo DS. This is a first for gaming...for the first time, we're actually going to port the game up, instead of down. In the process though, we're exploring a new way to develop new franchises...in the process, we're going to pull our IP forward."

"We think it [Orcs & Elves] is great - it's one of the best."

But it seems Carmack's ambitions go well beyond upscaling a cell phone game for the DS. Speaking regarding DS development, he reveals a new engine for the portable, which is currently in development:
"I had a blast doing the DS engine...Twice a year, I lock myself into a hotel room and start coding. This year, it was like going back in a time warp. Here I am 10 years later and the beauty is that I actually know now what I would have done differently then."

"..."Nintendo's engineers made some classic rookie mistakes with the 3D...but I love the architecture from a programming perspective."

"Fountainhead is pretty close to tapping out the value of my engine...they're hacking beyond the core design...I'm going to have to redesign it and revisit the cell phone engine."

"Fountainhead" refers to Fountainhead Entertainment Software, a cell phone game developer founded by Carmack's wife, Anna Kang. Currently, their portfolio consists of Doom RPG and the Orcs & Elves games. Whether or not this progressive leap is because Fountainhead is headed up by Carmack's wife is an interesting question, but one that doesn't really matter at the moment.

I'm also curious as to what exactly these "rookie mistakes" are that Nintendo has been making during DS development. I figured Square Enix and Nintendo were the two developers who knew the DS's graphical hardware better than anyone else. It should be interesting to see how this new DS engine turns out, and what it offers over Square's FFIII engine and Nintendo's Metroid Prime: Hunters engine.

As far as games are concerned, while he didn't go into too much detail, Carmack did touch upon what uses they have in mind for his new technology.
"We're talking about doing a Quake Arena-type DS game...it feels like a good fit for the DS. I'm psyched to experiment with network play."

id and Nintendo. Never saw that one coming. Me? I'm excited. What does everyone else think?

[ADVANCE]

Thursday, July 12, 2007

Post-E3 thoughts and ponderings

Apart from Sony, no one really had much to reveal at E3 this year. I wonder if that was because they were "testing the waters" as far as the new format of the show was concerned. No telling what exactly it could have been, but it just seemed really dull on all fronts this year.

Microsoft

"And now, I would like to present...a new console for all of Halo nation .... the HALO 360."

*cricket cricket cricket*

*clap*

I think that pretty much sums up how Microsoft's conference went this year. Apart from the crazed fanboys, there weren't too many people who seemed very excited or very convinced by Microsoft's bullshit about market growth ... especially when Nintendo's own chart showed Microsoft's contribution to market growth was a mere 2%.

The fact that nearly every game at the Microsoft even was also at the Sony conference didn't help them much either. Still, Mass Effect and Lost Odyssey looked very cool.

Nintendo

In a word, disappointing. The near complete lack of anything new at the show coupled with nearly a half hour of Reggie gloating shamelessly gave off the impression that Nintendo is exactly where Sony was last year.

The Metroid demo looked decent, as did journalists' impressions of Super Mario Galaxy. Apart from that, they had what ... a brief mention of Mario Kart Wii? A response to all the queries about online that would have been as good as a "No. Fuck you." had it been any more defiant in its presentation?

That, and still no HDD announcement? Not even a mention of the Monolith Soft game? Or Disaster?

Wii Fit was really cool, though. I love the idea of the Balance Board, and I think the potential for such a device (especially combined with the Wiimote and Nunchuck) is limitless. More innovation please, Nintendo.

Surprisingly, despite the fact that the conference was filled with your typical high and mighty, snobbish journalists, Nintendo still got a ton of applause. I guess they deserve it, but honestly, I really was expecting a bit more from the show.

SONY

Everyone who said Sony's presentation this year at E3 would be the best can give themselves a little pat on the back.

Surely enough, Sony Computer Entertainment, who had the most to lose, really outdid themselves this year in the form of a highly entertaining and content-filled E3 Business and Media Summit press conference. Assuming all of you reading this have already watched video coverage of the event, these are the parts that really made me root for Sony throughout all of E3 this year:

1. The absence of Kaz Hirai: I'll be honest. I think this was the best decision that could have been taken this year. The absence of the devious duo from Sony's press conference alone made me feel more "in touch" with the company's goals.

I admit, I didn't know what to think of Jack Tretton earlier, but you know what? He's OK. I loved how Tretton and Phil Harrison made a genuine effort to sound enthusiastic throughout the entire conference, and not elitist and indifferent to their consumers like their Japanese counterparts. Sure, you could argue that they had no choice, but they made a solid effort, and it paid off, and that's what counts.

2. Chewbacca: Yes, it was cheesy. Yes, I loved it.

3. Software: Sony's first-party line-up looks mighty strong this year. Sure, they didn't announce much we hadn't already seen before in one form or another, but what really made the difference was how more than half of the titles Microsoft hyped to all hell in their own conference were just given a short 30-second trailer each; almost as if Sony were saying, "Oh yeah, we got those, to. Next."

Kudos to the company on managing to keep Metal Gear exclusive, and of course, Unreal Tournament 3's absence from the 360 at the game's launch is going to put the hurt on Xbox profits. Heavenly Sword and Gran Turismo 5 both looked magnificent, as did the new Wipeout game. I wasn't quite sure what to think of Killzone 2 from the trailer at the conference itself, but I'm definitely willing to give the game a chance.

Nicely done, Sony. It's good to know I wasn't entirely wrong about your company vision.

[ADVANCE]

Sunday, July 8, 2007

Weekend rant: E3 cometh.

It's almost finally here. The biggest event in the gaming industry, reduced to a mere shell of its former self ... or so people say. Personally, I'm going to reserve judgment until all the shows are actually over. I think E3 Business & Media Summit will still be as exciting as the Electronic Entertainment Expo as far as revelations and information is concerned.

It isn't surprising to log on to any videogame site and see a bunch of E3 predictions staring back at you on the front page. A lot of sites are extremely enthusiastic about the show, and while some of their predictions are just outright outrageous, some could prove to be spot on once the event commences. Of course, all the bigger sites probably already know what they will be seeing at the event ... they're just not allowed to say it.

OK, let's get this over with. My own E3 predictions as far as the big three are concerned. I'd love to do this by publisher/developer, but despite the reduced numbers, there are still quite a few of them attending the event.

Sony: The company with the most to prove this year. I wouldn't be surprised at all if Sony's press conference turns out to be the most exciting of the three. Hopefully, the price drop rumours are true and a price drop will indeed be in effect the day after their conference takes places. After all, what better way is there to take advantage of impulse buyers?

As far as software is concerned, I'd expect to see a ton of Metal Gear Solid 4 info. Hopefully, we'll be seeing more than just another teaser trailer for the Final Fantasy XIII games. I also expect Square to release info on the other titles in the Fabula Nova Crystallis series.

Killzone 2. You know it's coming. Hopefully, the fact that Bioshock is multiplatform will also be revealed. As far as info from Sony itself is concerned, it's pretty obvious the new PSP model will be revealed during their press conference. They probably won't drop UMD, but I'm fairly certain they will adopt another, additional format to decrease load times and costs. I'd expect to see more of PlayStation Home and God of War: Chains of Olympus as well.

But these are games we've all heard about before. What about the ones we have no clue about? In that regard, I hope we'll be seeing that new game from the creators of Ico and Shadow of the Colossus at the event as well. Devil May Cry 4 and GTA IV will probably be present in some form as well. Oh, and the new Rachet & Clank game of course.

Coming back to hardware, I think now would be a good time to show off their new rumble technology as well. A demonstration of sorts showing off the PS3-PSP connectivity would also be much appreciated.

Personally, I think Sony is going to come through in a big way.

Nintendo: God damn. I swear to God, there is nothing harder than Nintendo predictions. Sure, we'll be seeing Mario Galaxy and it'll rock, and maybe we'll see some Smash Bros. Brawl footage as well ... everyone knows about that stuff. But what about the crazier announcements? It's not Nintendo without any crazy announcements.

The Nintendo press conference is likely to be a very different event this year. Considering the audience will consist mainly of members of the press and retailers (and not Nintendo fans and fanboys), I'd expect the crazy applause to be absent from their conference this year. I would love to be proven wrong, though.

A new role-playing game from Monolith Soft. Metroid Prime 3 with kickass controls, being played with the Blaster add-on. Resident Evil: Umbrella Chronicles. Mario Kart Wii. Final Fantasy Crystal Chronicles. Archaic Sealed Heat and Phantom Hourglass for the DS. Those are the titles I'd expect to see really shine at the event. There will probably also be some sort of demonstration of WiiWare as well as tons and tons of casual games.

Coming to hardware ... a new DS? Doubtful. Very doubtful. A new storage format for Wii announced alongside the DVD-capable Wii? More likely. Also, did I mention the rumours about a Nintendo franchise being brought back to life? This is the event everyone is going to have their eyes on, despite the fact that it probably won't be the best.

You might want to watch out for a ton of gloating at the event, though. And numbers. Lots of numbers.

Microsoft: Halo 3. GTA IV. Mass Effect, which I'm really looking forward to learning more about. Gears of War for the PC. And Ninja Gaiden 2. Assassin's Creed. Blue Dragon. Lost Odyssey.

Those are the games on the 360 that I'd expect to see. After all, what else could they announce? A price drop? Unlikely. MGS 4 for the 360? I sure as hell hope not. The PS3 needs all the help it can get. In terms of actual games, I'd expect either Microsoft or Nintendo to have the most announcements.

On the software side, I'm really excited about Eternal Sonata and Lost Odyssey. I'd love to see more of both those titles. Alan Wake has been in limbo way too long as well, so I sure hope it makes some sort of appearance this time around.

As far as hardware is concerned ... every other site has had its crazy prediction, and this is mine: I believe Microsoft will reveal a portable with Halo playable on it at the event. And no, I really don't know anything I'm not letting on to ... this is pure speculation based on some gossip I heard last year.

And that's that from me. What do you guys think?

[ADVANCE]

Enjoy a haircut at Hello Kitty Studio Wonder


This is just one of several factors that indicate the Otaku culture is increasingly gaining acceptance in Japan. Sadly, it's also the kind of thing you would probably not see outside of the Land of the Rising Sun.
Here are the details from Q-TARO blog:
As you can see the salon is completely pink and decorated with Hello Kitty stuff. Even the chairs are shaped like Kitty-chan. Kids can watch anime while they get their hair cut and blow dried. I took this pictures very quickly because I didn't want to be mistaken for a pedophile.

1) Out in front there's a grossly human looking Kitty 2) And as you can see the prices are not cheap. ¥26,050 for the works including straightening natural perm! If you can't make it out to Lalaport there's another one in the Yokohama Sogo Department store.

Now, don't get me wrong. I am in no way attempting to endorse Hello Kitty. I just think it's insanely cool that an establishment of this sort is actually not only acceptable, but also popular in Japan.

I wonder how long it will be before the otaku culture is popular enough in other Asian, European and Western territories for something along these lines to come up. I eagerly await the day I can walk into a salon where the barbers are dressed like something out of Hentai Kamen.

Or is that asking for a bit too much?

More pictures here.

[Via Anime Online]

[ADVANCE]

Details on Steven Spielberg's *GASP!* Wii party game!


Go Nintendo has excerpts from an MSNBC article about Steven Spielberg's Wii game, which he finally decided to shed some light on. Here's the bit that counts:
A true artist can find inspiration anywhere. But not many get to find it while playing Wii Tennis against Nintendo’s legendary designer, Shigeru Miyamoto. For director Steven Spielberg, however, that’s just another day out of the office. “Afterwards, we were talking about the Wii and I said, ‘Wouldn’t it be fun if we could dot-dot-dot?’ ” Spielberg says of his meeting with Miyamoto at a 2006 videogame conference. That dot-dot-dot turned out to be an action-puzzle simulator—code-named PQRS—that neatly blends the creativity of the building-blocks game Jenga with the charm of a Saturday-morning cartoon. It runs on top of a physics program that lets you manipulate blocks with the Wii remote as if it were an extension of your hand. Or, as Spielberg explains for all the non-geeks out there, “It just seemed like a great thing for the entire family to play together over Christmas. Although you don’t need the excuse of a holiday to enjoy it.”

Apologies in advance if this comes across as rather bitchy, but I find that kind of lame. Spielberg, one of the masters of cinematic direction is going to spend his time creating a *gasp!* party game on the Wii? How incredibly unique!

I'm sorry, I'm not even going to bother with the "Well, you never know ... maybe it'll be a good title..." this time around. I'm just incredibly sick of all these crazy party games and mini games and family games. This comes across as a complete waste of potential in my opinion.

[ADVANCE]

"Why the Xbox 360 Failed" - Asian manufacturers spill the beans


It should come as no surprise to anyone that apart from North America, no one really gives a damn about the 360. The United Kingdom? Sure, they're OK with it. The rest of Europe? Not so much.

The same goes for Asia. The 360 sells around 3,000 units every month in the Land of the Rising Sun. Blue Dragon couldn't boost 360 sales for long. Gears of War was in the top ten for a while. Halo 3 shows up at the very bottom of Famitsu's most wanted lists every now and then. These are the best games the 360 has to offer. If they can't do the trick, nothing can.

However, it seems the lack of variety on the 360 isn't the only reason the console has all but failed in the Asian market. According to lifestyle site Smarthouse, one thing the 360 has failed to deliver consistently is quality.
Asian Xbox 360 manufacturers are blaming poor console design cheap components and a lack of testing coupled with a manic obsession by Microsoft to beat Sony as the reason for the Xbox 360 "Red Ring Of Death" probems.
Two years ago In a desperate quest for supremacy in the gaming console market and in an effort to beat Sony and then later Nintendo with their Wii console, Microsoft committed themselves to getting the Xbox 360 to market some 12 months ahead of the new Sony PS3. They also stripped costs out of the unit in an effort to undercut Sony.

According to Smarthouse, the return rate on the 360 in Australia is over 30%. In Asia, manufacturers are being pressured to reduce costs of production by 15%. They cite poor product design and using cheap components in an effort to undercut Sony as the cause for the Microsoft's recent problems.

Robbie Bach, president of Microsoft's entertainment and devices division, however, seems to think this is a good thing.
Despite adding to the continuing losses for the entertainment and devices division, Microsoft executives pointed to a silver lining: "Most customers are going to look at it and say, 'Great, Microsoft stands behind the product,'" Bach says. "Ultimately, it becomes a positive thought in people's minds."

So, creating a problem and then fixing it is a legitimate business strategy? Good to hear, Bach. And that isn't all. There's also that little matter of the 360 scratching discs you put into it, which took Microsoft an entire year to admit.

I like how the U.S. is just willing to roll over and hail the 360 as the console that will "win the war" (so to speak) despite these glaring issues. In my opinion, the 360 is far from winning any wars this generation. Microsoft has already almost saturated the North American market, and the signs are starting to show. The PS3 and Wii are both performing reasonably well (well, the PS3 is) worldwide, which is something Microsoft has not been able to do. It won't be long before consumers are required to choose between the PS3 and 360, and if Sony's dedication to quality, efforts to make up for the high pricing and general support from fans worldwide are any indication, it's only a matter of time before the PlayStation 3 outsells Microsoft's defective box.

That, and not everyone cares for multiplayer games where you run around killing everything that isn't you. Microsoft gets a "C" for planning and an "A" for execution. The execution referring to how well they've been able to pull the wool over so many peoples' eyes.

[ADVANCE]

Saturday, July 7, 2007

Suda 51 on game design and dying without regrets

Let's get one thing straight. Suda 51 is crazy. But in a good way. He's the kind of guy you'd want to invite to every videogame party or conference you organize, because he knows how to put on a good show. He's smart, he's interesting, he's got a lot of unique ideas for what could and couldn't work in a game ... but most of all, he is crazy.

Case in point: Die Without Regrets.

No, that's not the name of his new game. It's the name of his recent Gamasutra interview. Here's a few highlights:
Do you know Kenji Eno?

Suda: Oh, yeah yeah. I know of him and see him every once in a while, but we're not close friends, I don't know him personally.

I know he's also making a sword fighting game... I was wondering if you may have seen it?

Suda: I haven't, but I do know that he's making games for the Wii.

His new company is called FYTO. From Yellow To Orange.

Suda: (Laughs) FYTO! I see. So it's "fight-o." I wonder why it's "from yellow to orange." From yellow to orange for a Japanese means… he likes blondes? No, that can't be it (laughs).

And here's Suda's opinion on tentacles:
Suda: What do you like?

Monkey Island 2 and…

Suda: How about Snatcher and Policenauts?

Of course. The Konami and LucasArts games are great.

Suda: What games did LucasArts produce?

Monkey Island, Loom, Day of the Tentacle, games like that.

Suda: Hmm… tentacle… tentacles are alright (laughs). So you like games like that, not text adventures?

There you have it. Tentacles are all right. Who knows ... maybe No More Heroes will have a few? That would rock. You know what's even better than tentacles though? Money.
What's most important is after you finish playing the game, you walk away feeling lucky to have played it, and elements in the game's storyline or the game itself can actually influence you somehow in real life. If I make a game like that, I can die anytime with no regrets. But I'm greedy, so I think I probably won't die. At least not until I make lots of money like Rockstar Games!

I would definitely recommend giving the complete interview a read. Suda is a total blast to read about and has some very interesting things to say about how games should be developed. I wouldn't be surprised if No More Heroes turns out to be a AAA-ish title for the Wii at all.

[ADVANCE]

Friday, July 6, 2007

Archaic Sealed Heat DS info


I have to say, Archaic Sealed Heat for the DS looks like an incredible game. Details about the game are scant, but whatever we do know seems extremely encouraging.

For one thing, the game is being developed by Mistwalker. It seems to feature a pretty interesteing interface as far as battles are concerned. According the game's Wikipedia entry:
Gameplay will be contained on the bottom of the screen, while the top screen contains an FMV depicting the action of the battle.


This game will feature video pre-rendering process, where segments of complete animation were already compiled before the gameplay rather than render graphics as the game advances. This technique causes the visuals on the small resolution screen to be of higher quality.

That certainly seems like an extremely unique approach to DS design. No wonder the game's screenshots look so incredible. Archaic Sealed Heat (or ASH, as it is commonly referred to) has been in development since 2005. Plot details aren't exactly in abundance either, but back in '05, Hironobu Sakaguchi did reveal some plot points to Famitsu:
In an interview with Famitsu magazine, Sakaguchi said that the game's heroine is a queen named Aisha who is left all alone after her castle home burns to the ground. Or so she thinks - it's not long before those who died in the fire are back, only in spooky ash-based form. Sakaguchi also hinted that there are other characters who have travelled back in time from the future.

Although he didn't have the plot completely formed in his head at the time, Archaic Sealed Heat has made significant progress since that interview.


Now, some new information has popped up about the game on NeoGAF:
- The story is about Aisha. She is the Empress as well as the Protagonist.
- The battle has RPG flair.. The Party is becoming one
- The upper screen shows the Party the touchscreen shows the Monsters
- Many CG movies
- They put a lot of effort in the environments
- The Battle system is very strategic you have many party members and colleagues that can be used for free strategic moves

The Battle screen
- Shows fight, item, wait and escape
- There is a HP and MP barometer
- 3 members in one party
- 6 new characters

- The graphics are the best on the DS yet

I honestly cannot wait to see what the finished game looks like. It seems very different from the kind of games Square Enix and the other role-playing developers seem to be making for the DS. I guess we'll find out soon enough which game will come out on top as the definitive DS role-playing experience: Final Fantasy IV or Archaic Sealed Heat.

[ADVANCE]

PS3 price drop finally confirmed?


Wow. I totally did not see this coming. All along, I've always figured that Sony would manage to hold on till late 2007 when some quality titles would hit the PlayStation 3 and boost its sales. I've never once thought that they would seriously consider a price drop this early on in the system's life. However, it looks like I could have been wrong.

GameDaily reports that the rumours from earlier regarding the PS3's price drop were, in fact, true. The Circuit City ad seems to hold the correct information.
It wasn't clear at first if this ad was a special deal specific to the electronics retailer or if it's indeed a retail-wide price cut instituted by Sony Computer Entertainment America (SCEA). As it turns out, a merchandising manager (who wished to remain anonymous) at one of the world's biggest retailers has confirmed to GameDaily BIZ that the price drop is indeed retail-wide and it's scheduled to take place on July 12, although the first wave of ads to promote the PS3's new price won't kick in until Sunday, July 15.

So, it's finally happening. A $100 price cut. I'm still scratching my head over this one. I know I shouldn't be ... it just seems so unreal. I wonder what things are like over at SCEA right now.

[ADVANCE]

Thursday, July 5, 2007

DS camera add-on, Face Training revealed


Face Training? Or more specifically, Face Training? Yes, that is the actual name of Nintendo's latest upcoming game on the DS.

Face Training ships with a camera add-on which goes into the GBA slot on the DS. The camera records your face as you play and helps you "train it". Hence the name Otona No DS Kao Training or Face Training.

This, of course, is going to be a hit with all the women. However, I'm more interested in the potential of that camera. Two screens, touch screen, a mic and now a camera? The DS has got to be the most diverse gaming platform to be created since the Virtual Boy. Yes, I said it.

[Via Game|Life]


[ADVANCE]

Tetsuya Nomura talks Final Fantasy Versus XIII , Kingdom Hearts


Next-Gen has managed to do what few other game publications outside of Japan could hope to do at this point in time: Talk to Square Enix's backbone, Tetsuya Nomura himself about his ongoing project for the company; Final Fantasy XIII.

Well, not exactly XIII itself, but a game from the Fabula Nova Crystallis series. More specifically, the Final Fantasy-meets-Kingdom Hearts-and-Dirge of Cereberus hybrid, Final Fantasy Versus XIII. And what a talk it is! This is honestly the first time in a long while that a Square Enix interview has actually, genuinely got my attention for reasons other than screenshots or a trailer. You'll excuse me if I proceed to dissect various bits of the interview:
How do you consider that Versus XIII can offer this counterpoint to the Final Fantasy series?

The stories from the past entries in the Final Fantasy series are not exactly as I would have done, but that’s as it should be because I didn’t direct them. My only concern in terms of Versus XIII is that FF always talks about human emotion and psychologies in a broad way, and I want to go deeper in terms of offering some crude reality in terms of human emotion or human behaviour. The goal, when a player holds a controller and plays an RPG, is to make them believe in another world – to experience a dream in a fictional world. It will be different in Versus XIII because of the intrusion of the real world, and things that are really happening. There will be less fiction and more reality.

I must say, that is an extremely refreshing answer. No more "We have to create a fantasy world and make players relate to fantasy characters blah blah blah..." That's been done before. A lot. This is Nomura's answer to 20 years of fantasies. A change in style and ideology would be extremely welcome right about now. That answer right there just convinced me that this time around, the spin-off might actually best the main game in a series.

Moving on, Nomura makes comparisons between the game and his pet project Kingdom Hearts.
Those previous projects as director were the Kingdom Hearts games, which are much lighter than what we know of Versus XIII. Is the darker concept you have outlined a necessary change for you as director?

The world of Versus XIII might be a little closer to my personal taste than Kingdom Hearts, but the entire project owes something to Kingdom Hearts as well. When I first began KH I was part of the FF core team, and tried to bring elements of that into the development. The KH team was always inspired by FF, and I’d like to see that reversed. But as for the differences between KH and FF, KH is a lighter world of magic, fantasy, and people doing good things. I’ve been in that world for a very long time – perhaps too long.

Damn straight, Nomura. More power to you! This probably also explains why the Kingdom Hearts III teaser looks so different from what we've seen in past games in the franchise. Has Nomura decided it is time for the series to grow up a bit? After all, its fans probably have.

This might across as rather fanboyish, but I'm beginning to see why Tetsuya Nomura is so revered at Square. It's almost as if he's their Miyamoto. However, making that comparison might not be fair ... although, at this point I'm not very sure to whom. Hopefully we'll get to see a bit of the new Final Fantasy titles at E3. As a big fan of growth and change, I love that Square is finally taking the series in a different direction.

Nomura also talks about how developing for the PS3 doesn't really mean better graphics. Rather, it means seamless environments with several simultaneous events in progress. Highly recommended reading if you're into game design ideology.

[ADVANCE]

Wednesday, July 4, 2007

Ragnarok Online DS? Whaaaa?!


Hold up, hold up ... Ragnarok Online DS? DS? Why was I not told about this?

Apparently, there is a Ragnarok Online DS in the works and it has been bumped to 2008. But who cares?! RO DS! That. Is. Awesome.

Normally, I avoid MMORPGs like the plague, but RO is another matter entirely ... I've wasted several hours of my life on Ragnarok Online. Now, the question is, will this be a port of the game or will it actually include something new?

Either way, I'm psyched.

[NeoGAF via Go Nintendo]

[ADVANCE]

Resident Evil: Umbrella Chronicles to feature co-op mode


You know what's cooler than an on-rails lightgun game revival? A co-op on-rails lightgun game revival. And what better game to be honoured with the presence of a co-op mode than Resident Evil: Umbrella Chronicles?

That's right ... according to Famitsu, Umbrella Chronicles is going to feature a cooperative mode. Well, according to Jeux-France anyway. Yeap. According to J-F according to Famitsu.

Now, I haven't doubted Famitsu before and I don't plan to start doing so now. However, there is no mention of what the co-op mode will be like ... that is, whether it will be online (doubtful) or even with another, actual human player. In which case, you should be a little worried about the screen getting too cluttered. But not much because I'm sure Capcom has it figured out.

[ADVANCE]

Media Blasters reveals new solicitations


Among the various companies at Anime Expo was Media Blasters, owners of Kitty Media, which is famous mostly for its licensed releases of Bible Black. Of course, Media Blasters themselves have a fairly decent line-up of shows, but who cares about those, right?

Kidding, kidding. Calm down ... you with the reversed blade. Put it away.

Moving on, here's a list of MB's solicitations as of the end of AX '07:

Kujibiki Unbalance, Genshiken OVA, Ikki Tousen sequel Dragon Destiny, Otome wa Onee-sama ni Koi Shiteru (aka The Maidens are Falling in Love with Me.

But here's where it gets really interesting. In addition to these series, Media Blasters also announced two other OVAs, namely Angel's Feather and Futari H (or Futari Ecchi as it is known in the manga community). Futari Ecchi (the manga) was announced by TOKYOPOP as part of their solicitations not too long ago. I had no idea a Futari Ecchi manga even existed. It'll be interesting to see how they handle it.

In addition to this, they also nabbed the rights to Golden Boy from ADV and to Angel Sanctuary from Central Park Media. Finally, Media Blasters is also working on a new Kite OVA, which is titled Kite Liberator.

[Via Anime News Network]

[ADVANCE]

Soulcalibur Legends director touches upon Wii controls


SoulCalibur Legends is one of those Wii spin-offs no one saw coming. Information on the game has been scarce so far, and we don't know much, except for the fact that it will be an action/adventure game.

Speaking with CVG, the game's director Jin Okubo tried to explain the reason for this change in direction:
"Many people have already experienced the sword play and action of Soul Calibur, but we really wanted to expand its potential - and that's why we decided to go in a new direction. We'd like to make Legends appeal even to people who have never played a game in the Soul Calibur series."

Now, the first flaw with that ideology is failing to understand that people who have never played a Soul Calibur game in their lives will have little reason to pick up Legends. Also, were one to hear about Soul Calibur for the first time, they would most likely want to play it in its original form, ie; a fighting game.

Even so, Soulcalibur Legends could very well be a real treat for actual fans of the franchise. I'm strangely excited by the prospect of flailing a Wiimote about to perform Taki's diverse range of moves. Jin goes on to explain:
"By swinging the Wii Remote as players please, in-game characters will perform the exact sword actions that players are thinking of," Okubo added. "The Nunchuk is mainly used for body movement, but by shaking the Nunchuk it's also possible to block incoming attacks, evade dangerous situations, and to perform other unique moves. And there are various moves that can only be pulled off by combining Nunchuk and Wii Remote actions."

Why do I sense a hint of subterfuge in that explanation? More specifically, "Exact sword actions"? I thought 1-to-1 movements on the Wii were impossible because the system can't remember where the controller is in relation to the screen? That would technically mean that, while you could pull off 1-to-1 movements, you wouldn't be able to link them together.

I could be wrong of course. The Wiimote is still shrouded in mystery, so there's no telling to what extent people can exploit its technology. Still, SoulCalibur Legends does, at the very least, look like an interesting change of pace and direction from the main series. Hopefully, we won't end up comparing it to Soul Calibur II's Weapon Master mode.

[ADVANCE]

Tuesday, July 3, 2007

Life-sized Loli dolls


Gotta love Japan. Nowhere else would you see life-sized loli dolls, complete with clothes and a pillow, priced approximately at $6,000. The ones currently in question are from Orient Industries' "Candy Girl" line.

That up there is Meg. Deep in thought. Sure looks like she could use some attention, doesn't she? Yeah...

Er, I mean, life-sized loli dolls? Ewwww!

[Via Secret Japan]

[ADVANCE]

ImaginAsian to release Cat's Eye, Ie Naki Ko and Orguss


Talk about awesome. According to Anime Online, ImaginAsian will be broadcasting Orguss (1983), Nobody's Boy Remi a.k.a. Ie Naki Ko (1977) and my personal favourite, Cat's Eye (1983) on their TV network.

In addition to this, the aforementioned titles will also be released on DVD as part of the TMS Anime Classics line. The first volume of each will come with a DVD case with space for subsequent volumes. Subsequent volumes will be released in a sleeve and will cost $9.99, whereas the first volume of each will cost $12.99.

$9.99 for five episodes of Cat's Eye? That is an excellent deal. In case you haven't heard of it, Cat's Eye is a series about three female cat burglars by Tsukasa Hojo. I'm so ordering the first volume for myself. I got a chance to watch the series a couple of years back, and loved every second of it.

[ADVANCE]

Ultimate Mortal Kombat 3 DS images


YES! Ultimate Mortal Kombat 3 DS images. My week is made. Many thanks, as always, to Jeux-France for uncovering them.


I have to say, the game looks gorgeous scaled down on the DS screen. There is also a new "Puzzle mode" added to the game, which looks like you'll be using a Tetris-like game to to damage your opponent. Considering that the game comes with online play, I can't wait to get my hands on it.

More pics after the jump.




[ADVANCE]

Retro discusses Metroid Prime 3


So, I'm guessing everyone knows by now that Metroid Prime 3 has gotten delayed by a week? Oh well, that's not too bad ... I doubt it has anything to do with development. Probably has more to do with Nintendo trying to find the most appropriate time to release the game. (Appropriate being just before Halo 3)

In the mean time, GamePro has managed to land a rather interesting interview with Michael Kelbaugh, President and CEO of Retro Studios. More than an interview, it's a rather lighthearted and frank discussion about the game and the series in general. Comparisons to Halo are made, debated over, the lack of online play is explained, the controls etc etc. It really is a rather interesting affair.
If Nintendo came to you and said, "We really liked the Prime series, and we want to a boxed set of all three games, but we'd need you to adapt the first two games to the Wii-mote." How long would it take to adapt those old games to the Wii-mote?

Oh, you're talking about code that's six, seven years old, so I can't answer that without diving into it.

Though for the Tokyo Game Show, a couple years ago, we did take Metroid Prime 2 code and adapt it to the Wii controller, and that took a couple months. But to really do it right, and really incorporate all the features of MP1 and MP2, it would take a while. It's just hard to really answer that without diving into it.

It's a great idea, though.

Well, go ahead and do it. And have them packaged in a Samus helmet.

I think I'm in love with that screenshot up there. It may not be high-res or anything, but I love how Samus's suit is designed. It looks kind of like the Fusion suit, only more mechanical and less "symbiotic". Can't wait for this game to release ... there are so many hopes riding on it.

[ADVANCE]