Suda 51 on game design and dying without regrets
Case in point: Die Without Regrets.
No, that's not the name of his new game. It's the name of his recent Gamasutra interview. Here's a few highlights:
Do you know Kenji Eno?
Suda: Oh, yeah yeah. I know of him and see him every once in a while, but we're not close friends, I don't know him personally.
I know he's also making a sword fighting game... I was wondering if you may have seen it?
Suda: I haven't, but I do know that he's making games for the Wii.
His new company is called FYTO. From Yellow To Orange.
Suda: (Laughs) FYTO! I see. So it's "fight-o." I wonder why it's "from yellow to orange." From yellow to orange for a Japanese means… he likes blondes? No, that can't be it (laughs).
And here's Suda's opinion on tentacles:
Suda: What do you like?
Monkey Island 2 and…
Suda: How about Snatcher and Policenauts?
Of course. The Konami and LucasArts games are great.
Suda: What games did LucasArts produce?
Monkey Island, Loom, Day of the Tentacle, games like that.
Suda: Hmm… tentacle… tentacles are alright (laughs). So you like games like that, not text adventures?
There you have it. Tentacles are all right. Who knows ... maybe No More Heroes will have a few? That would rock. You know what's even better than tentacles though? Money.
What's most important is after you finish playing the game, you walk away feeling lucky to have played it, and elements in the game's storyline or the game itself can actually influence you somehow in real life. If I make a game like that, I can die anytime with no regrets. But I'm greedy, so I think I probably won't die. At least not until I make lots of money like Rockstar Games!
I would definitely recommend giving the complete interview a read. Suda is a total blast to read about and has some very interesting things to say about how games should be developed. I wouldn't be surprised if No More Heroes turns out to be a AAA-ish title for the Wii at all.
[ADVANCE]
















