GTA: Chinatown Wars' Retail Performance Analyzed
I haven't had much time lately, so I've been playing the hell out of two games. GTA: Chinatown Wars on DS during slow hours at work and in bed, and Rune Factory Frontier for the Wii on weekends.
While I don't know how well RFF is doing at retail (certainly hope it's well enough to warrant a sequel), Chinatown Wars is off to a bit of a slow start. I have a few theories on why this may be, but since I can't really back these up with any concrete evidence, I'm going to be ranting here instead of penning them in an organized manner on Siliconera.
Theory #1: Pokémon
Chinatown Wars launched around the same time as Pokémon Platinum (aka suicide). However, considering the target audience for both these games is pretty different, this may not be the biggest reason behind GTA's slow start.
Theory #2: Charting time
This one is a little more valid. EEDAR have been predicting around 200,000 units sold, while my personal favourite Michael Pachter predicted around 450,000. I'm willing to bet Pachter would have been right on the money had it not been for theory #3, but theory #2 is that GTA only sold 88,700 because it only charted for two weeks. Another two weeks and it would probably have met EEDAR's 200k projection.
Theory #3: DSi
People planning on buying a DSi are holding off on buying GTA until they have their new handheld. Buying the two side-by-side would make sense, and DSi launched on April 5. Going by this theory, Chinatown Wars should see some nice sales in April. NPD numbers for April and the following months will tell if I'm right or not.
Either way, people shouldn't be writing Chinatown Wars off as a flop. I'm willing to bet 90k in the U.S. + European sales means it will be a profitable title for T2 and DS games are known to have long legs. This is without factoring in Japanese sales where DS and PSP games dominate the charts each week and GTA happens to be one of the select few Western developed games that Japanese gamers are warming up to.
It's GTA, it's on DS where software tends to sell well through word of mouth over a long period of time. Let's give it some time before we start proclaiming gloom and doom for a third-party game on a Nintendo system.
While I don't know how well RFF is doing at retail (certainly hope it's well enough to warrant a sequel), Chinatown Wars is off to a bit of a slow start. I have a few theories on why this may be, but since I can't really back these up with any concrete evidence, I'm going to be ranting here instead of penning them in an organized manner on Siliconera.
Theory #1: Pokémon
Chinatown Wars launched around the same time as Pokémon Platinum (aka suicide). However, considering the target audience for both these games is pretty different, this may not be the biggest reason behind GTA's slow start.
Theory #2: Charting time
This one is a little more valid. EEDAR have been predicting around 200,000 units sold, while my personal favourite Michael Pachter predicted around 450,000. I'm willing to bet Pachter would have been right on the money had it not been for theory #3, but theory #2 is that GTA only sold 88,700 because it only charted for two weeks. Another two weeks and it would probably have met EEDAR's 200k projection.
Theory #3: DSi
People planning on buying a DSi are holding off on buying GTA until they have their new handheld. Buying the two side-by-side would make sense, and DSi launched on April 5. Going by this theory, Chinatown Wars should see some nice sales in April. NPD numbers for April and the following months will tell if I'm right or not.
Either way, people shouldn't be writing Chinatown Wars off as a flop. I'm willing to bet 90k in the U.S. + European sales means it will be a profitable title for T2 and DS games are known to have long legs. This is without factoring in Japanese sales where DS and PSP games dominate the charts each week and GTA happens to be one of the select few Western developed games that Japanese gamers are warming up to.
It's GTA, it's on DS where software tends to sell well through word of mouth over a long period of time. Let's give it some time before we start proclaiming gloom and doom for a third-party game on a Nintendo system.

4 comments:
Se que todo mundo piensa que soy la niña fría.
Pero no lo se, es la imagen que he dado, pero alguien que me escuche, alguien que me entienda alguien, que no se burle.
A mi hermana la hiero, nunca puede ver lo que siento por que en su egoísmo solo piensa en si misma y en nadie mas.
Mis padres de todo se la pasan culpándome y lo se algunas cosas si han sido mi culpa aunque otras no y lo siento nadie me puede ver llorar nunca, todo mundo cree que soy la niña fría y fuerte y lo soy pero no es así siempre, en cualquier momento a mi me pueden derrumbar por que fuerte no soy y el llanto mas ya no puedo aguantar.
No se por que lastimo tanto a los que mas amo, si se que controlarme debo de aprender, pero no puedo, solo lo se por que tal vez solo es una forma de defenderme, pero no lo hago con la intención de protegerme, cosa que creo que no me sale a la perfección.
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