The Melancholy of Visual Novels
Here's a feature I wrote on Siliconera a few months ago. I've been trying to give this as much exposure as I can. Much to my surprise, it got a great response, and if you're into a visual novels (or are planning on developing or publishing one), you might want to check it out.
Here's a snippet:
[Siliconera: The Melancholy of Visual Novels]
Here's a snippet:
How do you convince the existing game market that visual novels and visual novel adventures are worth looking into?
For the answer to that question, consider this: what if you don’t target the current generation of “gamers” with these products?
[Siliconera: The Melancholy of Visual Novels]

3 comments:
學校的科系中廣告設計這一科系目前很熱門。
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