Tuesday, January 23, 2007

MK: Armageddon (Wii) Gamespot interview with Ed Boon


No, it won't support online play. The Connect24 infrastructure wasn't complete when the game was being developed.

There. I said it. Now, if you're still interested in seeing what Ed Boon has to say about Mortal Kombat: Armageddon and the Wii in general, head over to Gamespot check out their exclusive interview. Here's a juicy little excerpt:
GS: How did you approach control in the game? Did you feel like you had to use the Wii Remote and motion sensing? How did you implement it?

EB: Using the Wii-mote for MK: Armageddon was a must for us. We felt there would be no point in doing this game for the Wii if we did not support the Wii-mote for all modes and features. We didn't want to just support it, though--we wanted to utilize it and customize the gameplay experience. When you play it, you will notice that every single super move in the game is controlled by a Wii gesture system; also, the fatality systems will use the gesture system. For example, to do a move like throw Scorpion's spear, you will swing the Wii-mote away from your enemy and then bring it back toward your enemy, as if you are throwing the spear yourself toward the enemy, in an "away-toward" motion. It makes all of the moves feel more visceral, and it feels like you are more directly doing the action over just button presses. We want the controls of MK: Armageddon to be the biggest feature of this game on top of all of the content it already has.

Turns out the game also supports oldschool control schemes using either the Classic controller or the GameCube controller. Big thumbs up to Midway for bothering to include multiple control schemes. That way, even if the motion-sensing controls suck, Wii owners will still be able to rip each others' hearts out using good old button mashing. Smart move guys, though I really hope the motion controls are up to scratch. Judging by the demonstration video accompanying the interview they look good. But you never know...

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